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Final Fantasy VII Remake New Information Update

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So Square Enix has been dropping info left and right for Final Fantasy VII: Remake. With the sheer amount it is hard to keep up, so here is an article just for that! This is a large update on all the worthy news for the upcoming title.

Title length and Sequels

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Final Fantasy VII Remake goes much deeper into the world and characters of Final Fantasy VII than ever before.

It’s a huge volume of work and data to re-imagine this world. Each game in the project will have a volume of content comparable to a standalone Final Fantasy.

While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.

Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now we’d like to focus our information on the first game in the project.

The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.

Here is Squares full message regarding the games development-

While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.

Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now we’d like to focus our information on the first game in the project.

The key creative values of the core Final Fantasy series are innovation, pushing boundaries and surprising players, this project shares these same values and the development team view it as the next mainline Final Fantasy release.

For the original core members of the development team, simply recreating the original game with improved graphics wasn’t enough to get us invested and excited about remaking VII. To return, we want to go beyond the original, telling a deeper story and providing a modern gaming experience. We really want to go above and beyond what is expected of a remake.

As well as some of the core members of the original development team, we also have a dedicated in-house team of international gaming talent. Many of our new team members were young fans who played the original VII when it was first released. It’s very exciting and exhilarating to work with this talented team on such an ambitious project.

The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.

While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of color and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about Final Fantasy VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original.

A lot has changed since the release of the original Final Fantasy VII. Back then we didn’t have access to things like voice acting, performance and motion capture, or close-up cameras outside of cut-scenes. For Final Fantasy VII Remake there’s a greater emphasis on character storytelling through the use of these techniques as well as some other new tech. This allows us to make these characters more expressive than ever, enhancing the levels of immersion and enjoyment through performance.

In Remake we are giving voice to the original Final Fantasy VII for the first time. By bringing in a new generation of actors, we hope to provide the best experience for original fans and new players.

For the gameplay, we are aiming to create a new take on classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.

The system we’ve created retains the strategic decisions of controlling multiple party members, allowing you to select from a wide range of abilities and spells. You can control your favorite character while issuing orders to others, or leave them to AI. And choose when to switch to a different party member to make best use of their unique abilities in battle. This allows all players to choose and enjoy your favorite way of playing.

Finally, yes we still have Materia. You can use it to tailor your play style and abilities.

We’ll go into greater detail on lots more gameplay elements as we get closer to the release next year. For now, I hope you are all excited by what we revealed at E3 and we look forward to sharing more news and updates with you across the year ahead.

Famitsu Interview Via gematsu

 

  • The watchmen of fate (the black mist in the trailer) are mysterious beings that appear before the party wherever they go. I hope that even those who have played the original game will enjoy the new elements.
  • There are quite a bit of dialogue options. We are making it so the dialogue changes depending on your response, so the sheer volume of dialogue has increased.
  • The Honey Bee Inn cross-dressing event is still in. We’ve made it more modern. If we made the facility like we did in the original game, the physical unease would be staggering, so that was no good…
  • There are quite a few additions to the scenario. While the main story itself hasn’t changed, there are a countless number of new events. Otherwise we wouldn’t have two Blu-ray discs. (Laughs.)
  • Aerith and Tifa are double heroines. One has a western-style look and the other an eastern-style look.
  • We wanted Tifa to have abs, so she has an athletic body type. The ethics department at Square Enix also told us that we had to tighten her chest as not to get unnatural during all the intense action. From there we got the black underwear and fitted tank top.
  • With an emphasis on immersion and exhilaration, you can fight without stress through the use of shortcuts. When you open the command menu, time slows and you can fight like a command battle.
  • Each playable character has different enemy affinities.
  • An item is required for MP recovery.
  • For the sake of level design, we’re preparing a few new enemies where necessary.

Combat Details-

Final Fantasy VII Remake features a hybrid gameplay system that merges real-time action with strategic command-based combat. For starters, each press of the Square button is a swing of Cloud’s Buster Sword. Cloud attacks, dodges, and blocks all in real-time. His standard attacks do some damage, but they barely scratch the surface of Cloud’s true potential.

Succeeding on the battlefield requires more than just hacking and slashing. Cloud needs to be tactical. He needs ATB. Two ATB bars are displayed in the lower right. These fill up slowly over time, but fill much faster as Cloud lands standard attacks. Once an ATB bar is full, you can enter Tactical Mode, where time slows to a crawl and you have the opportunity to choose actions from the command menu. Once in Tactical Mode, you can choose to perform various abilities, such as Cloud’s Braver attack. Using an item in battle will deplete an ATB charge, and if Cloud has the right Materia equipped and enough MP, he can use ATB charges to cast spells.

[As for Barrett,] with the use of his iconic gun arm, Barrett is able to target enemies at a distance. Barrett’s standard attacks generate ATB charges similar to Cloud, but his abilities are entirely different. Switching between characters in combat is done with a single button press, which makes rotating through characters in combat a snap. Characters will continue to fight even when you’re not controlling them directly, but it’s up to you to control when and how ATB charges are used. You can maximize your effectiveness by switching between characters or issuing commands to characters with full ATB bars. Every enemy has a focus gauge that fills up as you deal damage. When the gauge is full, the enemy becomes staggered and you’ll deal bonus damage.

Tactical Mode evokes the command selections from the original Final Fantasy VII, and allows players to enjoy battle while taking the time to think strategically. For players who prefer fast-paced actions, abilities and spells can be bound to shortcuts for immediate execution. Shortcuts make combat extremely dynamic, but the choice of using them is entirely up to you.

  • Seamless battles: no transitions between field and battle.
  • Switch between characters with the press of a button. You can also issue commands to party members without switching.
  • Cloud mainly fights at close-range with his sword, while Barret specializes in long-range and Aeirth main strength is magic. Each character has their own unique play styles.
  • By spending an ATB Gauge charge, you can use battle commands such as abilities, magic, and items.
  • The major elements of the original game such as Limit Breaks, Materia, and summons have been carried over in the remake. Here is a look at Aerith’s Limit Break “Healing Wind.”
  • Battle commands can be registered to button-based shortcuts. Since they can be activated at the press of a button, it is recommended for those who want to enjoy the action gameplay. Here is a look at Cloud’s Limit Break “Cross Slash.”
  • When you open the battle comands, the passage of time will slow down, so even users who are not good at action games or want to take their time can play.

Here is the stunning new trailer from E3

And here you can find the combat demo, make sure you have 20 minutes-

English Voice Cast

 

  • Cloud, voiced by Cody Christian
  • Barret, voiced by John Eric Bentley
  • Aerith, voiced by Briana White
  • Tifa, voiced by Britt Baron
  • Jessie, voiced by Erica Lindbeck
  • Biggs, voiced by Gideon Emery
  • Wedge, voiced by Matt Jones
  • Sephiroth, voiced by Tyler Hoechlin

And that is all for now! As more comes out we will keep the news updated!

 

Sources-GematsuDualShockersKotakuSqaureEnixGameInformerEurogamer